This is where curiosity meets code. These projects weren’t built for a class or a deadline—they came from late-night ideas, half-sketched plans, and the urge to see what’s possible. Some are polished, others are prototypes, but each one reflects a moment of exploration.
You’ll find tools I’ve tinkered with, experiments that taught me something unexpected, and builds that blend logic with creativity.
Last fall, I was grouped up with three fellow students in Quinnipiac University's SER225 Agile Development class to build something wild: a Java-based platformer game where you play as a computer science professor trapped in the underworld. The mission? Fight your way back to life so you can finish grading papers. It was fun, hilarious, and an awesome learning experience.
Using a custom engine originally created by our professor, we developed:
You can check out the project here on GitHub. Just clone, run, and dive into the madness.
This project was more than just a grade — it was a deep dive into collaborative development, game logic, and creative storytelling. I got hands-on with:
It reminded me how much fun learning can be when you’re building something weird, personal, and just a little chaotic.
Since the core game is functional, I’m planning to take it to the next dimension, literally. My goals:
This next phase blends my interests in code, visual design, and creative experimentation. It’s a chance to evolve the project from a class assignment into something truly personal.
I love finding old code—it’s like uncovering a time capsule of past learning. Recently, while digging through an old folder, I came across a Java Swing project I’d completely forgotten about. An object-oriented design-related program called Moving Color Ellipse that uses control elements to move shapes across a window.
What It Does
The program creates an interactive canvas where you can:
Why It's Still Interesting
Even though it’s a small project, it demonstrates core programming concepts beautifully:
But beyond the technical details, this old code taught me three big lessons about why revisiting past projects matters:
1. Old Code Shows Growth
Looking back at this program, I can see:
It’s like a snapshot of my thought process at the time—flaws and all.
2. Simple Projects Teach the Best Lessons
Big, complex apps can obscure fundamentals. Tiny projects like this? They highlight them. Here, OOP isn’t just theory—it’s visible in every moving ellipse.
3. Old Code Is a Base for New Ideas
Looking at it now, I’m itching to:
The best part? Since the core structure is solid, these upgrades would be easy. That’s the power of good design.
Looking at it now, I can imagine adding:
Old projects like this are great reminders of how much we've learned—and how even small programs can teach big concepts about software design.
If you want to review it, the code is available below on GitHub
While cleaning up some old files recently, I stumbled upon a Java program I'd written years ago—a simple but fun Monster Battle Simulator that pits a Giant against an Ogre in a turn-based fight. It was fascinating to revisit this little project and see how it holds up!
What It Does
The program simulates a battle between two mythical creatures:
Each takes turns attacking, dealing randomized damage until one (or both) are defeated.Why It’s Still Interesting:Even though it’s a basic program, it demonstrates some core programming concepts nicely:
The Code’s Structure1. The Monster ClassDefines the creatures with:
2. The Battle ClassRuns the simulation:
Sample OutputThe battle plays out in rounds with clear health tracking:Example:
Round Giant Health Ogre Health
1 100.0 60.0
2 87.3 52.1
... ... ...
Finding this was a fun surprise because: ✔ It’s a time capsule – I wrote this while learning Java for the first time ✔ Simple but effective – Not unnecessarily complex. ✔ Easy to expand – Looking at it now, I have ideas on how to improve it. Add more creatures, give different types of attacks, and a stamina component, making each attack a little weaker after the first
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